Town: Fèvi-cizothè Fêqê

Fèvi-cizothè Fêqê

Fèvi-cizothè Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceGêngípíêpíêè Zone
RegionKezulikhu Moorland
Founded1686
Community LeaderCity Manager Helîl Trîbmê
Area4 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation7418 m (-18612 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population1087
Population Density271 people per km2 (1087 people per mi2)
Town AuraEnchantment
Naming
Native nameFèvi-cizothè Fêqê
Pronunciation/ˈfèvi/ /ciˈzoθè/
Direct Translation[fake] [locker]
Translation[Not Yet Translated]

Fèvi-cizothè Fêqê (/ˈfèvi/ /ciˈzoθè/ [fake] [locker]) is a subtropical Town located in the Gêngípíêpíêè Zone of the Union of Engineers.

The name Fèvi-cizothè Fêqê is derived from the Iron Elvish language, as Fèvi-cizothè Fêqê was founded by Ortólore Brèlêyêv, who was culturaly Iron Elven.

Climate

Fèvi-cizothè Fêqê has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 18°C (64°F). Fèvi-cizothè Fêqê receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the fall. Fèvi-cizothè Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 7418 m (-18612 ft) above sea level.

Overview

Fèvi-cizothè Fêqê was founded durring the late 18th century in late fall of the year 1686, by Ortólore Brèlêyêv. The establishment of Fèvi-cizothè Fêqê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ortólore Brèlêyêv struck deals with nearby nations and communities to establish Fèvi-cizothè Fêqê as a prison colony.

Fèvi-cizothè Fêqê was built using the conventions of Iron Elven durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Fèvi-cizothè Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fèvi-cizothè Fêqê is buildings folow an organic layout of restrictive cobblestone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Fèvi-cizothè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fèvi-cizothè Fêqê.

Fèvi-cizothè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fèvi-cizothè Fêqê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fèvi-cizothè Fêqê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fèvi-cizothè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fèvi-cizothè Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fèvi-cizothè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fèvi-cizothè Fêqê's public wards, blessings, and other arcane systems.

Fèvi-cizothè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fèvi-cizothè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fèvi-cizothè Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Fèvi-cizothè Fêqê rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Mole near Fèvi-cizothè Fêqê are known to be quite timid.

Fèvi-cizothè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Conjuration energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4402 m2
    • Cattle and Similar Creatures: 271
    • Poultry: 3261
    • Swine: 217
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 108

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

329 of Fèvi-cizothè Fêqê's population work within a Foundational Occupation.

672 of Fèvi-cizothè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 86 (8%) are noncontributers.

Points of Interest

Fèvi-cizothè Fêqê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Fèvi-cizothè Fêqê's residents established a new industry (30168 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century, Fèvi-cizothè Fêqê was attacked by soldiers from another nation, with orders to raid Fèvi-cizothè Fêqê. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fèvi-cizothè Fêqê lost 264 people, 263 livestock, and 58 buildings. The conflict ended after roughly 114, when members of Fèvi-cizothè Fêqê's militia enacted an operation to assassinate an enemy mage. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Fèvi-cizothè Fêqê's forces. The war is remembered in legend by Fèvi-cizothè Fêqê's bards, historians, and legend keepers.

History